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Using the ctrl+f “find” function locate the country you want to rename. Now using a text editor (ideally Notepad++ or Sublime Text – this is what I am using but regular notepad should also work) open this file for editing. Paste the file you copied form the eu4 directory inside the new folder.ĥ. It is important you spell this correctly so the game recognises it.Ĥ. Now return to your mod directory, and inside your mod folder create a folder called “localisation” to mirror that in the eu4 directory. What you want to do now is COPY this file.ģ. If you are playing EU4 in any of the other languages, then find that file instead. From there locate the folder called “ localisation” and inside it find the file called countries_l_english.yml. This will be in your program files (wherever you installed steam) under Steam\steamapps\common\Europa Universalis IV. Leave this folder open in it there should be nothing but a descriptor.mod file.
Eu4 imperium universalis mod map mods#
Here you will see all of your mods and you should have the mod you just created as a folder. Navigate your eu4 mod folder in Documents\Paradox Interactive\Europa Universalis IV\mod. Now close the next dialogue box unless you want to upload your mod, in which case its pretty self-explanatory.
Eu4 imperium universalis mod map update#
Localisation mods are unlikely to ever be broken by an update so this isn’t all that important.įinally, tags are completely irrelevant unless you plan to upload your mod to the workshop. In version, simply put the current version you are playing on. Hence, my mod is called “Occitania” and mt directory is “mod/occitania” – these are up to you, but keep them clear so you understand what you’re doing. I decided I will rename the country of Toulouse to Occitania (which is a game I have done before) as the flag of Toulouse is also the flag of Occitania and the cultural capital of the state. From here you want to fill in the details of your mod. This will open a dialogue box in which you want to click “create mod”.Ĥ. Once there, click the “mod tools” button at the top.ģ. Open your eu4 launcher and navigate the “All installed mods” tab on the leftĢ. So this guide is for those of you like me, it does not take long, it is easy, and as I said, it is completely ironman compatible, so let’s get going!Īlright, I have set this up so it is step-by-step and hopefully perfectly clear what I am doing:ġ. Since I learned this trick I have found roleplaying in eu4 far more enjoyable because no longer are you stuck with the same name you began with and you can easily reflect changes in government, culture and status. The Ayyubid is clearly recognised by the conditions for its achievement, while the Latin Empire is recognised in the crusader mission tree – and yet, neither can have its name changed in game the same way uniting Islam or forming the Kingdom of God does. In the past I have done games where I start as the one province minors of Hisn Kayfa and the Knights of Rhodes and eventually reform the Ayyubid and Latin Empires respectively. As stated in the description, the purpose of this guide is to show those of you who like a little role-play or historical accuracy in your games to change the names of countries at will just as you can with provinces.